In mid-April, Jason from the Point 2 Point podcast and I agreed to wage the French and Indian War anew in a play-by-email game of Wilderness War. We decided to keep it simple and stick with the six-hand tournament scenario, Annus Mirabilis. This scenario has a great sense of asymmetry. The French have already made decent gains at this point in the war and are simply trying to hold on to what they have. The British are getting serious about winning and lots of reinforcements are streaming in from the homeland. However, they have a pretty limited amount of time in which to win some much-needed VPs. Jason takes the French and I agree to play the British.
1757 Early Season Hand (British)
British Regulars/3, Indians Desert/2, Provincial Regiments/2, Treaty of Easton/2, Rangers/1, Fieldworks/1, Amphibious Landing/1, Lake Schooner/1, Call Out Militias/1.
(I notice right away the problem with this hand: Very few 3 ops cards to activate the notoriously slow-moving British commanders. And while there are some nice reaction cards such as Fieldworks and Lake Schooner, using them as such means my opponent gets some free card plays at the end of the turn. Hey, at least there are some reinforcements. My plan is to increase militia presence in the northern sector, get reinforcements on the board quickly, and start moving a force toward Ohio Forks in the west if possible; it’s one of the two spaces I need to occupy to get the auto-win. Hopefully this last move will force Jason to move forces west, thus relieving the pressure on the Hudson corridor and giving me breathing space while I wait for a better hand.)
Jason opts for a standard opening move, shipping Levis and company from Quebec to join his best general, Montcalm, in Ticonderoga with a strong force in order to threaten my fort at Hudson Carry North. Not having a lot of “3” cards to use to jockey for position, I play my British regulars card and hope for the best. Lady Luck smiles upon me as Wolfe, my best general, arrives in New York. I split the three units between Halifax, New York, and Alexandria to keep my intentions secret.
Jason then orders Montcalm from Montreal to Ticonderoga–his large army is 27 strength points! In response, Wolfe heads up the Hudson and meets up with Webb in Hudson Carry South. Montcalm pushes through to Hudson Carry North, but Wolfe intercepts into the space. I set up fieldworks and beat him a bloody fight: French lose 8 unit steps, British lose 6. +1VP for me! I then place Rangers at Charlestown, NH so I can start raiding around Quebec, which is empty of forces at the moment.
The French general Drucor evacuates Louisbourg and heads for Quebec to back up Montcalm to the south. My rangers head to Trois Rivieres to raid–this is a space he can’t intercept into. This raid is successful as my boys burn some farms, steal some livestock, and get out of town. +1/2 VP, rounded up at year’s end.
Then Jason reinforces Montcalm’s bloodied troops with Victories from Germany. Dang. I think it’s pretty important to bloody the French early as it’s really hard for them to reinforce as the game goes on, but he had the right card for the job. The season ends with a fizzle, not a bang, as I build some stockades so my settlers are better able to fend off raids, and he sends troops from Quebec to reinforce Mr. Montcalm. I cause two Indians of his to desert, trying to drive down the size of his force.
All in all, I didn’t really achieve my original purpose, which was to dilute his forces between two or more avenues of advance. Nevertheless, it was a great campaigning season for the British! I’ll admit winning the first major battle was just a bit of dumb luck; I drew Wolfe early, aced the interception roll, and had Fieldworks ready, but I’ll take the victory point all the same. I was also pretty happy to have gotten some raiding in–that’s pretty rare for the British early on.
Look for more updates in the coming weeks as we battle our way through the second half of 1757. Oh, and if you want to hear about this all from Jason’s point of view, listen to episode 46 of the Point 2 Point podcast.
Great update! I’m interested in seeing how this goes as so far I’ve only played the grand campaign and the English have a tough time winning that one.
Drawing Wolfe right off the bat, I would have been tempted to go straight for Louisbourg with an eye towards Quebec.
Thanks for the write-up! I’m looking forward to hearing the French point of view.
Thanks for your comment, Marc. You know, I’ve never had much luck going after Louisbourg, and I think my past experiences may have made me a bit more cautious heading that way than I really should be. Maybe that will change as this game progresses.
[…] Jason from the Point 2 Point podcast and I continue our Blog v.s. Podcast smackdown. The first turn saw some substantial British gains, but nothing is certain in […]
[…] late evening once she’s in bed. These online games include the Blog v.s. Podcast Smackdown previously mentioned, as well as a few different games in the engrossing and delightful Combat Mission series of […]
[…] via PBEM, finishing a turn every three to four weeks. I achieved some substantial gains in the first turn and consolidated them in the second, but the early campaign season of 1758 turned out to be a head […]
[…] Wilderness War match via PBEM. You may remember that I cut the French turn down to size in the first turn and consolidated my gains in the second turn, but a daring foray by Jason into New Hampshire set me […]