Here I Stand: The Minor Powers

August 23, 2010

In Here I Stand the players command one of the six Major Powers in the game. However, there are also four Minor Powers that play a big part in how the game unfolds. They can be allied to some powers, conquered through war or used as pawns during diplomacy. Below are some of my recommendations of how each Minor Power, and the cards that affect them, can best be used.

Sorry Luther, but you’ll have to sit out this strategy discussion. Also, first up is Hungary/Bohemia which is only relevant to the full 1517 scenario. The discussion of the others powers is pretty relevant regardless the scenario.

• Keys (units): Belgrade (1 Regular), Buda (5 Regular) and Prague (1 Regular)
• Spaces: Breslau, Brunn, Pressburg, Agram, Mohacs and Szegedin
• Major Powers: Ottoman and Hapsburgs
• Activation: Diplomatic Marriage and Defeat of Hungary-Bohemia
• Deactivation: None

The Hungarians act as a buffer for the Hapsburgs against the Ottomans. The typical start for the Ottomans sees them sieging Belgrade and then moving to wipe them out in Buda with a fairly easy field battle due to the 5 regulars present. This gives the Ottomans 6VP (2 Keys and War Winner) and starts the war with the Hapsburgs. It also gives the Hapsburgs a key, Prague, due to the new alliance with the Hungarians.

Taking a look at the power cards and board, I think it is in the Ottomans best interest to hold off on the Buda field battle. The Ottomans need 1 key to give them an extra card which they will get with Belgrade. The Hapsburgs need 2 keys. If the Haps take Metz, the Ottomans defeating Hungary gives the Haps their 2nd key and that extra card. The Ottomans are better off holding their cards, building forces and potentially taking out the Knights of St. Johns before giving the Haps a gift.

Unless the Hapsburgs draw Diplomatic Marriage in the 1st (or possibly 2nd) turn, there isn’t much the Hapsburgs can do about the Hungarians. If they are able to activate Hungary right away, it will slow down the Ottoman advance. The Haps can control the 5 regulars in Buda to force an Ottoman siege versus the field battle. The Ottomans will have to spend more time and/or CP than they would like to march West, but it certainly won’t stop the Turkish advance. I would recommend saving that marriage for another minor power…

• Keys (units): Venice (2 Regulars, 3 Squadrons)
• Spaces: Corfu (Fortress, 1 Regular), Candia (Fortress, 1 Regular)
• Major Powers: French, Papacy, Ottoman and Hapsburgs
• Activation: Venetian Alliance, Diplomatic Marriage and Papal intervention
• Deactivation: Venetian Alliance, Diplomatic Marriage

In my opinion, Diplomatic Marriage, should almost always be used by the Papacy, French and Hapsburgs to activate Venice. The Venetians can be a powerful ally against Ottoman piracy with their 3 squadrons and two fortresses. The Venetian fleet can also help gain naval superiority for assaults on ports. And in winter, moving the regulars in Corfu and Candia in Venice give you a fully defended key.

Since one of the ways to activate Venice is by a Papal intervention, this is often used by the Pope during negotiations. The French or Hapsburgs would be my first choice for a Venetian declaration of war (DOW). These powers may be declaring war on other powers and they may have an extra CP to discard. This way they can get something from out of it. The Pope benefits because he can hang excommunication over their head if they don’t follow through on all the terms of the deal. The Ottomans could be used for a Venetian intervention as well, but the Pope is likely no match for a strong Ottoman force if the deal goes bad. Plus, the Pope can not excommunicate Suleiman.

If the Pope draws Venetian Alliance after Venice is already an ally, they can use this 4 CP card for the event to build up to 6 CP worth of units. I would guess that the card would be used for CP rather than the event in most cases.

Once allied, deactivation is always a possibility but would require the right powers – Ottoman or Pope – to get the right cards. And even then, it may not be worth the CP to do this. This is yet another reason that Venice should be the favored ally for these powers.

• Keys (units): Genoa (2 Regulars, 1 Squadron, Andrea Doria)
• Spaces: Bastia
• Major Powers: French, Papacy, Hapsburgs, Ottoman (kind of)
• Activation: Andrea Doria, Diplomatic Marriage
• Deactivation: Andrea Doria, Diplomatic Marriage

The Genoans are a strong ally as well. With Andrea Doria, as the only non-Ottoman naval leader in the game, the other powers in the Mediterranean certainly want to have him on their side. However, Doria can cause problems: If one of the other two powers (able to) plays Andrea Doria for the event, Genoa is deactivated AND reactivated to that power. This swing in units, keys and VP can be dangerous.

For this reason Genoa should be activated near the end of the game. It would be wise to hold the card Andrea Doria as long as possible to activate Genoa. In the tournament scenario this may easier to do than the longer scenarios. If the French or Pope draw Andrea Doria they should highly consider spending the 5 CPs on a war and assault on Genoa than activation. Once Genoa is conquered you won’t have to worry about it switching control with the play of a single event card.

The second part of the Andrea Doria event card will likely never be used. A power would have to activate Genoa earlier in the game, and go to war with the Ottomans, and move Doria into a sea zone with two Ottoman controlled ports. Then when Andrea Doria is played you have the chance to take away up to three piracy VP and draw a card. The power playing the event also draws a card. I can see this event occurring for the Hapsburgs as they would likely already be at war with the Otts and try to position Doria near them to prevent piracy. However, 5 CP can probably be spent else where.

• Keys (units): Edinburgh (3 Regulars, 1 Squadron)
• Spaces: Stirling, Glasgow
• Major Powers: French, English
• Activation: Auld Alliance, Diplomatic Marriage, French intervention
• Deactivation: Auld Alliance, Diplomatic Marriage

Scotland will play a part of every game of Here I Stand. Obviously, the English should use Diplomatic Marriage to activate Scotland as an ally if they draw it early. They’ll get a squadron, 3 regulars and save the time and trouble of a war. However, chances are the typical English strategy early in the game will be to kick those pesky Scots off their island.

The French should carefully consider intervening if the English declare war on the Scots. The French could negotiate a deal with the English: France will intervene in an English home card DOW and move the Scottish troops to Glasgow. The French get 3 Scottish regulars come winter and the English should have an easy time taking an empty Edinburgh. The French should look for an alliance on the following turn.

But be wary of the English asking the French to intervene, they may just be looking for a free DOW on France. If a satisfactory deal can’t be struck, the French may just want to let Scotland defend itself. The English may spend more CP than they would like trying to take out 3 units in an assault.

If the French do intervene, England should be sure to take political control of both Glasgow and Stirling. If France and Scotland are allies, the French can use Auld Alliance to bring 3 French regulars onto any Scottish controlled home space not under siege. Used later in the game with an English alliance, these 3 Catholic troops can wreak havoc to the Reformation in England.

• Don’t be in a rush to knock out the Hungarians.
• Venice should be your number one choice for an ally.
• Activate Genoa towards the end of the game.
• France and England need to discuss Scotland.

Here I Stand Session Report–Papacy Perspective

July 17, 2009

I’m not sure which side is the most difficult to play in Here I Stand, but I have to believe the papacy ranks up there pretty high. In our most recent HIS game, in which John has already posted the English perspective, I played the Papacy.

Going into the game, I knew it was going to be tough. I was sitting at a table full of crafty player. My brother, Rick, controlled the Ottomans. Rick is one of those crafty players that always seems to twist things into his advantage. Mike, John’s brother, played the Hapsburgs. Mike is turning into a pretty good player.  He’s come close to winning a few times and I think it has bolstered his confidence and made his play more aggressive and  sound. John, my boardgaming nemesis and good friend, played the English. My greatest fear was his ability to manipulate others at the table for his gain. Combined with sound strategy, he makes for a tough opponent. Joe, the new comer to the table played the French. Despite being new to the game, I knew not to underestimate Joe. He’s a good strategic thinker and is able to quickly execute on opportunities given to him. The final player was Will, playing the Protestants. Until this point, I hadn’t played against Will in a strategic game. He was a bit of a wild card, but I was confident I could outmaneuver him.

In round one of the tournament scenario, my hand was relatively poor. It contained a number of combat and response cards of low value. With such few CP, I decided to go the diplomatic route and get others to act on my behalf, rather than mulligan and try to draw a better hand and go it alone. The gambit paid off fairly well. I offered a card draw to the Hapsburgs in return of a promise to capture one electorate and one card for the French to pass through Geneva on their way to Milan so I could use the bonus die of a Catholic stack to counter Calvin’s presence on a book burning roll.

The card pulls only cost me 3 CP and put me in the good graces of the French and Hapsburgs, a relationship that would serve me well in both turns 1 and 2. If I made a mistake in the negotiations, it was probably not to grant the English a divorce for 2 cards. It would have probably given me 4-5 CP and made the English a bigger target for the other players to go after.

The turn 1 play saw the Hapsburgs and Ottomans stalemate in Hungary and the French make a slow trek to Milan. The Protestants made an aggressive push to change France to Protestantism, going so far as to translate the French bible. But with all the French and Hapsburg troops along the boarder, I was able to us my few cards to stem, but not stop, the tide. In a final gambit to stop France from falling to heresy, I called a debate and was able to burn a 1 value French language Protestant debater.

I finished turn 1 with some more improvements to St. Peter’s, allowing the Papacy to sit in third place, behind the Ottomans and Hapsburgs, but closely—too closely—followed by the rest of the players.

Turn 2 saw me with a high value hand. I knew now was my time to make a move. In negotiations, I went hunting for Society of Jesus, but found no one had it in possession. I also found that nearly everyone wanted me to continue my generosity and allow them a card pull. I rebuffed the offers and instead renegotiated the deals.

I promised a card play on behalf of the Ottomans for them declaring war on Venice, so I could ally with them. My card would allow the Ottomans to pull a card from the Hapsburgs’ hand and they would leave Venice to me so I could gain a VP and increase my hand size by one card for turn 3. With the Hapsburgs, I loaned a fleet and a mercenary, so they could further defend against Ottoman attacks or piracy in exchange for him playing a card that would allow a number of burn book attempts in France. The deal was definitely in my favor, but thanks to our friendly relationship from last turn, it was a fairly easy sell. In fact, thanks to my generosity on turn 1, it seemed like everyone I spoke to was willing to work with me. The final negotiation was with France. France spilled the beans on the English-French deal to team up and destroy the Hapsburgs. I counseled France to hold on to Machiavelli, watch how the English-Hapsburg fight goes and only jump in when the French could secure  VPs. My concern was the English seeking to weaken both the French and the Hapsburgs and take VP without spending many CPs or losing many troops. This along with the threat of the English gaining VP through the change to Protestantism could lead to a quick English win. The French agreed with my assessment and changed their play appropriately.

When it came time to play cards, I went after VP. I pushed forward by allying with Venice and getting a key. I then was able to use Michelangelo to increase St. Peter’s by 10 points, securing more VP! The rest of the game was spent securing Europe from Protestantism. I burned books, removing Protestant influence from the French and Italian language zones. With my final rolls, I pushed into England and Germany with a little luck.

However, the game was too close. I hadn’t gained enough VP and with a few cities falling to Protestantism, I’d lose the VP I fought so hard for. The Hapsburgs and the Ottomans found to a stalemate while the English and the Hapsburgs suffered heavy casualties in Antwerp. After seeing the Hapsburgs use all their good cards and fearing what would happen if I gave the Ottomans another card, I stabbed the Ottomans in the back and didn’t play the card I promised on their behalf. Fortunately, we had already decided this was to be the last turn, so it was a betrayal without consequence. Not exactly my finest gaming moment, but I needed to keep my buffer on the Catholic/Protestant track and could dare give the Ottomans a chance for a win.

The French heeded my advice and instead decided to declare war on Genoa. However, I wasn’t out of the woods yet. The final Protestant and English cards would make or break me. To Will’s credit, he avoided the easy conversion site, England, to go for an undisputed win, as changing England would result in English VP and an English win. He once again went after France and found success, but not enough to change the VP points.

The English then went for the win with their final card play. They tried to convert England. This would be doubly bad for me. Not only would it take me out of the lead, but it would push the English above me and tie me with the Ottomans, Hapsburgs, and Protestants on the VP track. But luck was with me. A couple good rolls kept the English Catholic and the dreaded VP change from happening.

However, the dark horse French took the prize when they captured Genoa and had successful rolls in the New World phase.

Final order of powers: France, Papacy, English, Hapsburgs, Ottomans, Protestants.

Getting to second place took all my effort and the cooperation of the other players. I’ve learned as the Papacy that you need friends to survive and thrive.

Furthermore, debating is very difficult and as the Papacy, you must use everything, including your home card, to stack the dice in your favor. While removing a 1 value debater from the game doesn’t really hurt the Protestants, but the VP you gain can never be removed.

And while it is easy to forget out St. Peter’s, don’t. 5 CP for 1 VP is a given ratio for the Papacy. When deciding to build or burn books, make sure you take the CP to VP ratio into account. I wish I could go back and reexamine my final card plays. It may have been better to burn books one less time and instead get a VP from St. Peter’s.