A while back, I had the pleasure of learning a new game, Shadow Hunters. Shadow Hunters is a bit like Werewolf or Mafia in that the players are out to determine who is who and eliminate their opponents. Stacked on top of that are items and special powers and a theme that’s a bit like Witch Hunter Robin meest Arkham Horror meets a number of anime tropes. I mean, what’s not to like about playing a horror of the night killing off the forces of light and neutrality?
Easy answer. Win criteria that results in just about everyone at the table winning, that’s what! At a seven player game, we had four people win. Then in the follow up game, we had five people win. People were flipping over their character cards, looking at their win criteria, checking the board, and then announcing, “I win too!”
What are we, a bunch of dirty hippies that need to have everyone win? We can just ride the coat tails of others to success? What’s next, games that give me a participation trophy for “doing my best?” Bah, count me out. I play King of the Hill, not Committee of the Hill.
I want competition in my board games. When playing Twilight Struggle, I want the Soviet player to announce his play of “We Will Bury You” with conviction. In Here I Stand, strained voices and beads of sweat means you’re playing it right. Shaking your fist at attack helicopters as they chew up your tanks in World at War, drives you beat your opponent next time.
The big problem is that when everyone wins, no one wins. There are lessons to be learned in loss and no pride to be gained in victory.
What also gets me is shoddy Tie-break criteria. You both have the same about of money? You both win! Bah.
At the end of every Rio Grande Games rules:
“If there is still a tie, those tied rejoice in their shared victory.”
I think the problem is not that multiple people win (as in a team game), it’s that people not on the winning faction end up also winning.