Sara and Joe were able to finish up their two games in the Semifinals of the Manoeuvre Toeurnament. However, routing for Sara didn’t give her the boost she needed to take down Joe. He was also able to win in just two games. That gave him an edge in his army pool for the final games. Joe and I met up earlier this week to duke it out for the title of Manoeuvre Toeurnament Champion.
I knew with my 5 armies left I was at a disadvantage. I had the French, Austrians, Spanish, Ottomans and Americans left. Only 1 of the top 4 heavy hitters. Joe had the French, Russians, Prussians, Austrians, Spanish and Americans remaining. Fortunately Joe rolled a 10 and selected first. He chose the French and I went with my plan: throw the first game. I had to sacrifice one of the weaker armies so that I could get more favorable match-ups in the next two games. I went with the Spanish.
The first game wasn’t much of a match. The overpowering French army quickly scored hits on my guys. The Spanish reduced a few French units but I never drew the Guerrillas at the right time to prevent restoration. Joe didn’t take any play lightly so that at the end of the game, the Spanish lost 5 units while all 8 Frenchmen were at full strength.
Joe was now up 1 game to none, but I knew the next two would provide me with a good chance.
This time I rolled the 10 and selected the French. Joe deliberated and then selected the Prussians and their strong volley ability. The game started out well for me. I was able to move my units up and then foil Joe’s plans with a well timed Withdraw. The Prussians continued on though and took out the first unit of the game. My French traded that unit for one of his cavalry.
We each then positioned our units on the board hoping to set traps for the other. Some were successful while others fell through. We continued to trade hits and soon we were each down 3 units with about two thirds of our decks through. With nightfall coming, Joe pushed his Prussians forward. I allowed him to gain some ground so that I could take out two of his weaker units. I had reduced one and moved my cavalry in position to fire a bombard: 2d6 against a unit that was reduced to 3. I rolled the dice: snake eyes. That wasn’t supposed to happen. I was forced to follow up with an attack card I was hoping to save for the other unit. I took out 4 of Joe’s Prussians but the 5th unit held up in the woods would not quit. I was able to reduce it just to have them restored or supplied.
Nightfall approached, but with Joe’s Prussians well on my side of the board I didn’t stand a chance. Prussian get a well fought nightfall victory against the French.
Final Toeurnament Stats:
Here’s the final army usage and win loss records.
The top 4 armies and the Ottomans were the most used. The lowly Americans were only used once but won.
Overall I think the Toeurnament was great. We had been talking about doing something like this, but just never got around to it. Now that it’s over I’m looking forwards to next year’s. In our group of friends, we always like some friendly competition. We play to win and generally don’t like to lose, but still have fun either way. Playing games where each win mattered added a certain intensity and rivalry that we all really enjoyed.
This also got us thinking as to how to run a tournament for other games. I think our next game to try will be open to a broader audience. So keep your eyes peeled for future posts about a possible Carcassonne Tournament. Please leave any suggestions on how to run it in the comments. Meanwhile, I’ll start working on a Golden Meeple trophy.