Gaming on the Go is a feature about boardgames and travel.
In a few days, I’ll be headed down to Guatemala for the first time, leading a group of students on a service trip. The past months have been all about getting passports ready, transportation arranged, and fundraising coffee sold, but as I start to pack for the trip itself, I think about our free time (and gaming). We’ve been told by the volunteer coordinators at our service site that things get pretty quiet at night, and we are encouraged to bring along cards and small games for entertainment.
Fully aware that my group consists of senior (17-18 years old) boys, I’m opting to bring rules for some simple but highly interactive card and dice games. Here are my choices:
- Mafia (known commercially as Werewolf) is a basic interaction game in which a group of villagers attempt to discover who is secretly killing them off one by one. I used to play this with my campers when I was a camp counselor–good gory fun. I greatly enjoy playing the Narrator and just watching the action.
- Cribbage is small and versatile–you can play with partners or individually. A few of the other trip participants are bringing boards down too, so there’s the potential for a tournament over the course of the week, on the plane ride, in airports killing time, etc.
- Dirty Clubs is a very simple trick-taking card game that is equally fun with five or ten players. At the start of each round, you wager how many tricks you think you’ll take based on the power of the cards in your hand. Bid over or under the actual number of tricks you take and you lose points. Lots of tension in this game.
- Ten Thousand (known commercially as Farkel) is a dice game in which players simply roll six dice, determine which ones score them points, and then opt to pass or keep rolling dice. Stretch yourself too thin and you’ll get nothing. I was introduced to this by my in-laws, and it fills a certain niche: an incredibly simple game that a seven-year old could play that allows you to hold a conversation about something else while playing.
- Pacific Typhoon is a WWII-themed trick-taking game from GMT. I just got this for Christmas, and have quickly found it is easy to learn but hard to master. Lots of opportunities for backstabbing, with a theme they’ll find accessible and interesting.
It’s amazing how much you can get out of a deck of cards, a cribbage board, a set of dice, and a very small gamebox. Hopefully these will provide some evening entertainment after a long day of physical labor. I’d love to hear about your favorite travel games; leave a comment below.
Check these out:
http://www.nestorgames.com/
I’ve been wanting to pick up 3 of these because they make great portable games (but they are only 2-3 player for the most part).
The components are pretty cool also considering how abstract most of them are.