I apologize for the lack of activity here on the blog lately. I’m in the process of moving right now (stay tuned for pics of my new game room!). Once things settle down, we hope to create a backlog of posts we can draw on during busy times.
After playing a relatively high number of Euro games this summer, I’ve been thinking about hiding resources and victory points. Three games in my collection have this written into the rules: Power Grid, Settlers of Catan, and Small World. In Power Grid, you are told to keep your cash secret from the other players. As we’ve learned the game at home in recent months, we’ve usually kept money faceup so the other players can see if someone is sitting on a big stack of cash. Playing with the hidden money rule at the WBC tourney gave the game a very different feel; tabletalk was significantly cut as a result and we could only guess at people’s bank accounts. In this game, I confess I don’t understand why this rule exists. If you’re really playing a power company, then your resources should be public knowledge, right? Also, trying to keep track of other people’s cash flow is just another distraction in a game that already involves a lot of mental math.
In Settlers of Catan, you keep your resources secret. Again, we have often played with resources faceup, but that’s primarily because we’ve got new players at the table. When playing with Joe and other more experienced players, we’ve played with resources hidden. Again, I’m not quite sure why this should be the case. If it’s a game about resource trading, then you’d think it would be beneficial to see what people have so you can make offers or know who to target with the robber. Like Power Grid, hiding the resources adds a layer of complexity that doesn’t enhance the game any; it just makes things more complicated. However, I can see keeping development cards hidden. They do represent choices you get to make, and are much like the strategy cards in Conquest of Paradise or other games that involve buying cards.
In Small World, you keep your victory points hidden until the game ends. Considering how light the game is, I rather like keeping them hidden. Because you must count up your VP at the end of every turn and take them from the bank, it’s pretty obvious who is having a good turn (14+ VP, for instance). You can easily discuss it at the table and then turn on the current leader. It’s not a very complex game, and unlike the two mentioned earlier, hiding the VPs doesn’t add an annoying level of complexity.
I’m curious if there are other games out there that have you hide resources or VPs. This is a big component of Euro games–even in Ticket to Ride you’re hiding your routes. Do you find this an interesting mechanic in some games, but not in others? Why?